Welcome to GTASanAndreas.net!
PC Out Now! Released:
June 7th, 2005 (USA)
June 10th, 2005 (EU/AU)
PS2 Out Now! Released:
October 26th, 2004 (USA)
October 29th, 2004 (EU/AU)
Xbox Out Now! Released:
June 7th, 2005 (USA)
June 10th, 2005 (EU/AU)
ESRB ~ Mature 17+ (M) (intense violence, blood and gore, sexual content and/or strong language.)
Players ~ 1-2 (no online multiplayer)
Publisher ~ Rockstar Games (Parent Company TAKE-TWO INTERACTIVE)
Developer ~ Rockstar North
Two years after the release of the mega-hit "Vice City", Rockstar Games presents us with their last chapter in the Grand Theft Auto book, "San Andreas". Set during the 90's in the pseudo-California state, we hit the streets of three cities with Carl Johnson, our newly met gangster.
The title was surrounded by enormous hype during its development, and is widely recognised to have passed the expectations set upon it. This new addition to the Grand Theft Auto series has been warmly welcomed by the general public, and has strengthened Rockstar Games' position at the head of the industry. It has also sold over 20 million copies to date, no small accomplishment.
Boasting partnerships with leaders of the entertainment industry such as Interscope Records and Universal Music, Rockstar aims to compliment their game with one of the strongest soundtracks ever in a video game.
In a press release ending the fiscal year of 2004, Take 2 Games announced the success of Grand Theft Auto: San Andreas. The title alone brought in 54% of the fourth quarter sales of 2004. The latest sales numbers have passed $300 million, and the title has set records in the UK for the fastest selling video game title. According to NPDFunworldSM data, San Andreas was the top selling PlayStation 2 title in the United States in October and November 2004, and has so far brought in close to 30% more revenue than its predecessor Grand Theft Auto: Vice City.
"Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers.
Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster.
On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
Liberty City. Vice City. Now San Andreas, a new chapter in the legendary series. Grand Theft Auto returns to the PlayStation®2 this October."
The game design has been reworked as part of the new approach Rockstar seems to be favouring lately. This is an extract from an interview given by Dan Houser:
"It's about giving people that freedom of choice. It's still very much an action game, but there's also a whole world out there to explore if you want to. At points in the GTA existence we've gone vert, very non-linear, like GTA2 was very, very non-linear. And we've tried to get the best of that (in GTA: SA) which comes down to giving people the freedom of choice at any moment. You can also get the advantage of a story which relies on emotion and characters. So the story opens up, it feels very non-linear, then it closes for a bit, then it opens up again. It works quite well I think."
The PC and Xbox versions of Grand Theft Auto: San Andreas were announced at the end of 2004 and are to be released simultaneously in the second week of June, 2005. Rockstar Games begun actively promoting GTA San Andreas PC in April of 2005 with a first look at San Andreas PC in Gamestar magazine, and has since then been allowing numerous gaming publications and online networks to preview the new versions. Here are the general improvements that you can expect from the ports, for more specific details scroll down to either the PC or Xbox section.
The visibility (draw) distance will be improved to take advantage of the more competitive hardware.
See buildings from
miles away and drive
right up to them!
Real reflections on water.
- The game world will feel more solid with higher quality textures and a higher level of polygons. The game textures were originally compressed for the PS2 version, so with the new versions the game will look as it was meant to look.
- Real-time shadows and reflections will be added to the game.
- An additional radio station will be present in the game, allowing you to import your own MP3 songs for in-game listening. You will even be able to set your songs to be played in a radio-station mode, meaning there will be DJ commentary, San Andreas advertisements and weather bulletins inbetween songs.
- The quality of the in-game sound will be improved, and will support Dolby Digital 5.1 surround sound.
- A "replay" mode will allow you to relive the past 30 seconds of your gameplay action with cinematic camera effects. You will also be able to save these replay files in a convenient format and watch them later or share them with friends.
- You will once again be able to play GTA in a widescreen mode.
With some weeks left until the release of both versions of the game, there is no doubt that Rockstar still has some tricks up its sleeve in terms of improvements. Keep an eye on the San Andreas news page for the latest developments.
|More Grand Theft Auto: San Andreas PC Screenshots|
Grand Theft Auto: San Andreas will be shipping on a single layer DVD disc (DVD-5) for the PC. Those without a DVD-ROM drive will need to upgrade if they want to play San Andreas PC. For more details on whether San Andreas PC is compatible with your system, consult the system requirements:
PC Specific Features:
- Save your player stats to a HTML file, which can be put on the internet and shared with others.
- Photos taken with the in-game camera can be exported as .JPG screenshot files.
- Rockstar have claimed the "modding community will be supported." Specifically in what ways is yet to be seen.
A great part of the PC version of Grand Theft Auto: San Andreas is the possiblity to modify it: Rockstar claims to have left important game data files unlocked and in text files as opposed to hard-coding them in the game. Although Rockstar lists "player modifications support" as a feature, it's safe to assume that Rockstar will not be providing any game editors with the game, and we can expect to be able to import additional player skins, probably in the form of clothes. Player models are at the moment split into around 10 different pieces, with two of each for different fitness levels. As such, player skins as seen in GTA Vice City are unlikely, unless we are provided with a custom slot with a single static mesh skin. Bear in mind that this is simply speculation at this point, as nothing solid has been confirmed yet.
It was decided that the PC version of San Andreas will not have an inbuilt 2-player mode as "the dual keyboard and mouse set up proved too unwieldy for players and didn't work with the PC version of San Andreas' greatly improved free camera mechanics. Rockstar North decided to focus on maximizing the single player experience."
|More Grand Theft Auto: San Andreas Xbox Screenshots|
The Xbox version of San Andreas will be very similar to the PC version, however the native resolution of the Xbox is smaller than the PC, so the same level of detail cannot be expected. Similarly to the PS2 version, you will be able to move the camera around your player or vehicle with the right ministick and the 2-player mode from the PS2 version will also be included. For the first time will you be able to make 30 second replays and have a custom soundtrack on an Xbox GTA though. This shows that the Xbox version will be resembling more the PC version as opposed to being a straight port from the PS2 game.